Telcontar Lord of Kinbands
Posts : 99 Join date : 2008-10-03 Location : Athel Loren
Character sheet Name: Telcontar race: Asrai class: wardancer
| Subject: the rabbit of khorne Tue Oct 07, 2008 12:13 pm | |
| Dit zijn een paar regels die ik eigenlijk voor de campaign had geschreven, maar omdat deze is stilgevallen zijn ze nooit gebruikt geweest. - Quote :
- Fear ,oh reader, for thee has awoken a boundless fear.
:albino:This monstrous being feeds on man flesh (and other things that have almost the same taste, like elf flesh) and on daemonic carrots.
Fear , oh doomed one! for thee have awoken from its slumber the rabbit of Khorne! This dark and lethal creature lives only to destroy the living.
Thy trembling on this earth, Thy moving of ancient rocks, thy talking in the air, thy blowing magic, thy clinging armor, and thy dying screams have awoken this gnawing, carrot-eating,hole-digging deamon of the chaos realms.
I Shall grant you the mighty gift of knowledge. I shall show thee how this Rabbit of Khorne reacts on the battlefield.
M | WS | BS | S | T | W | I | A | Ld Rabbit of Khorne: 7 9 / 6 5 8 10 7 9
What behind the rabbit?- No it ísssss the rabbit! The rabbit of Khorne, causes terror BUT only after his first combat. None ever suspects a rabbit of being a killing machine. But when they see how he massacres everyone, terror comes over all but the bravest.
Oh my god! He’s SOOOO fluffy All woman characters and units, which exist for more than 50% out of women, within 10 inch have to roll a D6. On 4-6 nothing happens. But on a roll of 1-3 ,the woman /women(and all the men who are unlucky to be with the women that moment) move their full movement towards the rabbit of Khorne to caress(NE: aaien) it. If a male character or woman who is not affected by this rule joins a unit which is affected, he/she has to move with them. The women only discover a fluffy death is awaiting them when it’s to late…
Women who have the ‘unbreakable’ or ‘immune to psychology’ special rule are not affected.
Daemonic The rabbit is daemonic and therefore has a daemonic save of 4+
Look there a hole! The rabbit can appear everywhere (because of there magnificent labyrinth of holes) so the first player or side(in a game with 3 or more players) must choose a point at the side of the table. The other player rolls a D66 and this number is the distance in inches from the side where the hole appears (make an angle of 90°). If you hit the other table side just go one but turn.
So for example: Player 1 chooses point A on the side of the table, Player 2 to rolls a five and a two (so 52”) and begins to measure. The table is 48” so at 48” player 2 encounters the other table’s side at point B, here he turns and measures the remaining distance which is 4”.
So thee see how mighty this creature is, it moves across the battle, trying to kill all the mortals and collect skulls for his dark master. Therefore it attacks the nearest unit/character/monster /etc. he can see. In case of 2 or more possibilities roll a D6. If it can not charge anything it will make his way to nearest enemy he can see.
PS: all rabbits of Khorne have at least one white spot on their face(close to the mouth) to accentuate the blood.
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NickNack Sergeant
Posts : 45 Join date : 2008-10-04 Age : 32
Character sheet Name: Hellborn race: Druchii class: Cold one knight
| Subject: Re: the rabbit of khorne Tue Oct 07, 2008 12:19 pm | |
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Daimyo squire
Posts : 29 Join date : 2008-10-06 Age : 32
Character sheet Name: Daimyo race: Norse class: Fighter
| Subject: Re: the rabbit of khorne Sun Oct 26, 2008 3:10 am | |
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| Subject: Re: the rabbit of khorne | |
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